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Chinese Old Han Rush

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Good strategy or bad strategy?

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Chinese Old Han Rush

Post by Piñacolada on Tue Jul 05, 2011 11:28 am

French Translation (Made possible by 'Piñacolada')

I. Introduction

This is a fantastic Chinese rush I used to date, and that made me reach a PR of 23 in about 5 parts. He uses the army "ancient Han", which is a very well designed for military combat, and crush your enemies at the age of colonialism.

II. The deck of cards and order

. 300 of first food import - This will take you to the colonial age faster so that you can attack your opponent as soon as possible with a devastating rush.
. 700 second timber import - This will allow you to build your villages, not to have problems with the military population "ancient Han."
. 8 Chu Ko naked 9 Qiang Pikemen, 7 Riders of the Steppes - There is no real order, but I recommend them in the order listed. After, it depends on your opponent.


III. The Build Order


1. Age of Discovery - 0:00

. 4 Send your villagers to hunt, and two of the cases (food first, then wood)
. Cause villagers as soon as possible, and do you ever stop to produce. Also, do not put more than one-tail if you want to go to the colonial age as quickly as possible.
. Send your browser and your dsciple explore the map separately. If you see a good treasure, go to defeat the guards.
. Send the card to 300 nouriture.
. After 300 of food purchased, build your very well with a villager. If you start after 2:40, referrer to the appendix at the end of article for how many villagers build the wonder. So build the Tower of Porcelain (400 + Food Generates resources)

2. Transition - 2:40

. Send most of your villagers on wood, but 3 or 4 as you leave the hunt to continue producing villagers during your transition to the next age.
. Send 2 villagers forward if you play aggressive. However I strongly advise you to build your barracks in the background, since your army will be really good only from 6:30, then a rush Jannissaire / Ashigaru / Crossbow or other such unit you destroy too early for your ChuKoNu 8 / 9 Qiang Pikemen / 7 Horsemen of the Steppes have time to lend a hand to your army.

3. Colonial Age - 4:20

. Now, you must have enough wood to build your military academy, do not lose time, and the build on.
. Set Your Porcelain Tower of food.
. Send the card 700 Wood.
. When your military academy is standing army train Han Antique (3 ChukoNu Qiang Pikemen and 3) as soon as possible.
. Before your first army is out, you should already collect your 700 units of wood. Take 4-5 villagers to build your first village to the colonial age.
. If your village is built on time, you should be able to bring a second army in ancient Han queue. If you succeed, your rush will be a consta nt vomiting units, which (hopefully) will crack your opponent under pressure.
. Send 8 ChuKonu / 7 Horsemen of the Steppes / 9 Qiang Pikemen what your next opponent. Take a look at the schedule.


IV. Schedule

Using a village, it takes 100 seconds to build the wonder, and every villager said, you get about 6-7 seconds on your lap times. Normally, this would not be a wise choice, but with 300 units of food, you can start building the wonder in 2:40, and arrive at 4:20 in the colonial age, which is a very good time.
However, if for various reasons you can not start building your wonder to 2:40, add a villager for every seven seconds behind. For example, if you start at 3:00, send four villagers wonder.
Your third import in the colonial age will decide the fate of the game. Normally, 8 ChuKoNu be the best choice, but if your opponent to a mass or other hawkish RI, sending seven Cavaliers Steppes is also a good option. Or otherwise, send 9 Qiang pikemen to stop a FF, or destroy an army of cavalry is also a good option.

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